MUNICIPAL GHOSTS// ROADMAP

ROADMAP / UPDATED SEPTEMBER 2026

Where the road goes.

What we're building next, in the order we expect to get to it. This is direction, not a list of dates, and your laps and feedback are what move it.

NOW

01

Steam playtest

The desktop build opens to playtesters on Steam. We want to hear how the drifting feels, where you got lost, which corners you loved and which you hated. This is the most useful thing you can do for the game right now.

NEXT

02

Quick matches, any hour

Queue for a race and keep driving while you wait, instead of staring at a lobby. Two drivers is enough to start, rivals fill out the grid, and you'll be matched with people who drive at your pace.

03

Bolder track layouts

More than ribbons of road. Jumps you can drift through, ramps and decks that cross over themselves, banked bowls, split routes and corners shaped by the buildings around them.

04

The Route Book

A single-player career built on Time Attack. Crews teach each technique, license tests earn permanent grades, and every run you set is a real lap on the board.

LATER

05

More city to run

New courses and districts, plus more karts, drivers and garage options to make yours look like yours.

06

Seasons

Competitive seasons with ranked tiers and something to show for the runs you put in.

Want in on the playtest?

Leave a signal and we'll ping you when the next build goes live. Until then, the free browser demo is the quickest way to feel the drift.